Map Quest
Creative Outputs.
by korerat on Aug.17, 2009, under Map Quest
Anybody that knows me will attest to the fact that I am always trying to work out ways to express my creative needs. Be it writing, drawing, movie editing, map making, GMod posing, and the occasional website adjusting. I’ve always got to be doing something. I constantly feel like I’m not expelling this creativity fast enough, and it keeps on building.
So I have a new project for myself. I’m calling it ‘Map Quest’, and it will a day by day telling of my current venture in creating a map. I had the idea for a TF2 map a few days ago when they released the ‘Classless Update’, adding King of the Hill game mode. The idea is a large hill centered on the map, with the KOTH point, real creative right? But I want to blend the Control Point game mode with that of King of the Hill. Here are some visual aids.
Atop the center hill is the KotH point, the four black dots are the Control Points. There are underground tunnels that lead to the hill, as well as raised platforms above each teams final control point.
The game plays like this, as the round starts all the points are locked. After 1 or 2 minutes the KotH Point unlocks and the battle for it begins. Once a team takes the hill the control points unlock. The hill point will have a 10 minutes timer attached to it. If RED takes the hill, BLU will have 10 minutes to either take it from them OR take the control points. All Control Points will start unowned, and will act as a separate chance for victory. The match will end when a team either holds the koth point for the ten minute timer or captures all the control points.
This is Day 1, and I have my idea. Time to get to work. I’ll keep this posted as I make progress.


